Sunday 16 March 2014

Texturing & UV Mapping Captain America's Shield

I didn't want to go for anything to hard so decided to do Captain Americas Shield, which is a fairly basic shape but could have a detailed texture. Here is my first layout of its UV map.
I later learnt that there was an easier and more efficient way of UV mapping the Circular shape of the shield and that was to go to create UV's and use Planar mapping with the Y Axis selected. This allowed me to apply a more detailed texture in a way easier way. The previous UV (above) made it nearly impossible to get the style of star that I wanted, Using Planar mapping made everything much simpler, thus making it look better.




No comments:

Post a Comment