Sunday 16 March 2014

Learning to Texture (A Barrel)

I learnt how to Texture a 3D object in Maya, we started of simple and modelled a Barrel and then sorted out the UV map. I then used a UV Checker to make sure the texture was balanced and didn't have any major distortions in. I then took the map over into Photoshop using a snapshot and filled the shapes in with the wooden board texture I got of the Internet, as well as adding a grey strip with gradient to show a metal strip. The Texturing itself is pretty simple, but now I have the hang of it hopefully Ill be able to move on to bigger and better things.


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