Below are some extracts from The Book of Alien by Paul Scanlon & Michael Gross, which I own and contains a lot of information about the film and what the directors and artist thought about it. I searched through it looking for bits that related to my presentation which will be on coherent world-building. All these extracts are what I thought may be useful, so I wrote them down for research.
Ron Cobb “I like the challenge of designing a spaceship right down to the fuel tolerances and the way the engines function” he says. “Films are ideal for at least demonstrating the premise. It’s an excitement I have to communicate.”
A crew go to explore a huge pyramid on the horizon, they
scale it and find an opening on top, and a volunteer lowers himself down the
hatch,
He finds a giant chamber that seems like a tomb, or maybe a
place of worship. There are a weird statues and some sort of hieroglyphics (which
later prove to be representative of the Alien reproductive cycles). This of
course, is where the Alien spores lie waiting for someone to come along.
The sequence offers a thoughtful contrast among three
cultures human, Alien, and the unfortunate space jockey.
It was up to H.R. Giger to design the planetoid surface, the
derelict ship, and its pilot. As he would do with the Alien itself, the Swiss
surrealist applied his very personal vision to the designs. He calls it
“biomechanics,” and the simplest definition might be “half-machine,
half-human.”
But the response that Giger’s style evokes is much stronger
and more complex than that. The derelict’s interior – running more than forty
feet from floor to ceiling and taking up almost an entire sound stage – has
something uncomfortably familiar about it. The cross-ribbing running up the
walls, separated by a median structure like a spinal cord. The entrances to the
derelict look sort of sexual. Someone once wrote that Giger’s work could be
called “machine age eroticism.” But here’s the punch line: none of it looks
human.
Sure, it isn’t supposed to be human, but persistence of
vision teaches us to recognise familiar humanoid structures and patterns. Giger
takes these patterns and skilfully combines them with mechanical images. The
end result can be profoundly unsettling. Giger modelled the planetoid surface
with real bones, bits of motors, pipes and wires, using plasticine as the
equalising agent. The end result was a curious, surreal and vaguely threatening environment.
“I try to put that across in the end sequence. I want to
show that the Alien has a limited life cycle, like a butterfly. And within that
period of time, once it decides to expose itself – to coin a phrase – once it
jumps out of the egg, it has to reproduce and spread as fast as possible, maybe
in a cycle of only days. And so in the last sequence, you see slime emanating
from the Big Alien’s body because we’re trying to convey that maybe he’s
sealing himself in again, like a cocoon. Also by that point he has to be
provoked to attack, because he has to get on with his life cycle.
Dan O’Bannon “the whole idea is that they have a very
complicated life cycle. They have a spore that contains what amounts to an
ambulatory penis, and they require a host to reproduce. And when a host
approaches the spore, this thing springs out and attaches itself to the host
and deposits eggs in the nearest available orifice and then dies and fall off.
And then it grows to maturity with incredible speed, it’s tremendously hungry,
and it has a need to reproduce.”
“But the creature that pops out onboard the spaceship has
never been subject to anything at all except a few hours in the hold of a ship.
And therefore, quite literally, it doesn’t have an education. The Alien is not
only savage, it’s also ignorant.
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