Here are some points which were made:
- The first 4 steps are larger than the rest, making it more difficult to climb up them
- The Collectables are hard to get, you are sometimes unsure if you got them and must turn around to check.
- Its unclear where to go
- it feels floaty
Here is what I did to fix these problems:
- I made the characters jump height bigger so the steps were less of an obstacle.
- I enlarged the hit box's on the collectable Orbs
- I moved a bright pink light which had been luring people in the wrong direction to a place that made them want to walk to where they were supposed to go. Also I made the path more clear as it was to translucent.
- I left this as it is, I could have increased the fall speed or something but I like the floaty feel to it as it feels more dreamy. Also in the real game my character would gain the ability to hover/ glide at some point.
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