On July 4, 2002, the U.S. Army rolled out a project that it had worked on in conjunction with theU.S. Navy for four years. The project cost $7 million in initial costs, and thousands of man-hours had been dedicated to its development. The government hopes that it will serve as a new and effective tool for the expansion and sophistication of America's military strength. But this project is not a new weapon or a new type of armor. It's a video game.
"America's Army" is a first-person tactical shooter video game that realistically simulates aspects of combat faced by the United States' real-life troops. It has all of the quick response, challenge and graphics of a high-end major-release video game. But it has the added punch of being created with all of the resources and research capabilities of the U.S. military behind it.
The result? Players are hooked. Since its introduction, the game has developed a worldwide following, except in those countries against which the United States has embargoes. Countries like Syria and North Korea are banned from importing or downloading the game. But elsewhere around the globe, serious clans-- teams of gamers who play together -- have formed to take part in competitions and tournaments to see who's the best at rooting out evildoers. So far, the Army says 7 million users have registered their downloaded copy.
The realism of the game didn't come by accident. Before it was released in 2002, the developers brought in a Navy experimental psychologist to advise on how to increase the game's psychological effects (like fear) on the physiology of its players (like changing their heart rate) [source: Webb]. Even the game's developers were put through training applications and combat simulations in real life before they created "America's Army." And the game was released in double Dolby digital sound -- all to create a more realistic experience.
Perhaps the best part about the 3-D graphics game is that it is absolutely free. Anyone over the age of consent (which varies by state) in the United States can visit the "America's Army" site and find a number of download sources. Depending on bandwidth, the 2.5-gigabyte file might take an hour or three to download. After installation, however, gamers aren't allowed directly into battle. First, a player must prove his worth through training.

A screenshot of “America’s Army" taken by Dr. Joseph DeLappe during his “dead-in-iraq” protest
Courtesy Joseph DeLappe

America's Army Controversy and Protest

On the surface, "America's Army" looks like any of the other successful first-person shooter video games available for gamers. It features firefights, terrorist enemies, blood and earned a "Teen" rating for violence. But unlike other popular combat games, "America's Army" was developed and distributed by theU.S. government. Because of this, the game has generated some controversy. To opponents of the game, the use of "America's Army" as a recruiting and propaganda tool is reproachable. To others, it's a poor use of millions of taxpayer dollars.
The fact that the game glorifies violence carried out in the name of the United States is cause enough for some to protest. In August 2007, a group of anti-war Iraq War veterans demonstrated against an Army recruiter who showed the crowd gathered at the Black Expo in St. Louis, Mo., how to play "America's Army." "War is not a game!" the protestors shouted [source: St. Louis Post-Dispatch].
Another opponent to "America's Army" prefers to protest in solitude. University of NevadaLas Vegas professor Dr. Joseph De Lappe spends about three hours per week online in the midst of "America's Army." But rather than take part in missions, De Lappe spends this time typing the name of each of the 3,817 American troops killed in Iraq since 2003 [source: iCasualties.org as of Oct. 9, 2007]. De Lappe calls his "online gaming intervention" campaign dead-in-iraq. By naming the troops who were lost in Iraq, De Lappe hopes to remind players of the real-life consequences of war [source: DeLappe].
By agreeing to the terms of use and license agreement for "America's Army: Special Forces," a player allows the completed maps he submits to become property of the U.S. Army.
These completed maps are used in conjunction with an online tracker the Army developed for "America's Army" to glean a clear picture of what type of combat situations and weaponry individual players excel at. This information is stored in a database maintained by the Army. One of the game's developers told journalist Gary Webb that those players who stand out from the rest may receive an e-mail from the Army offering information on going from gamer to soldier, if the player is interested [source: Webb].
So does this mean that "America's Army" is quietly training the soldiers of tomorrow today? It looks that way. It would be incredibly beneficial to the U.S. military for new recruits to arrive at basic training with experience. Gary Webb reported that the Army sought to double the size of its Special Forces unit and changed the name of the game to help aid with recruitment.
At least one department in the Army considers the game real enough for other real-life applications. TheArmament Research, Development and Engineering Center has begun testing conceptual weapons in the game to get a better understanding of the weapons' properties before any prototype is actually constructed.

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