Tuesday 3 February 2015

Looking at Topology

Here I was checking the topology of the loom model Radiant Worlds gave us as an example, It comes across quite simple, using bevel on most of the edges and connecting with triangles. I found out later everything was much harder than I thought and had a long time struggling with the modelling, I eventually got to grip's with it thanks to my tutor George, who reminded me that edge loops were the best way of doing things for this model and that keeping ones in the middle and near the edges a hard edge would be made.

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