To bake you have to have one low poly and one high poly version, you should create the low poly in an attempt to keep the same silhouette as the high poly model. You then get these models to occupy the same space and bake by putting the obj's in x-normals. You should end up with a normal map that you can apply to your low poly, to give it the appearance of a high poly model, depending on how close you can get to it depends on how effective this can be.
From as close as this you can easily see that the bake isn't to round but as its a nut your unlikely to ever see it that close, and it round look to different to the high poly at a distance. This process has changed how i think about creating models now.
I think I went and softened the edges on the top to get rid of the bad effect shown above.
Above normal map made to go on the low poly, made in x-nromals
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