Friday 20 February 2015

High Poly Model To First Bake

 Above is my final high poly model that I then used to create my normal map in x-normal to put in my low poly which is below. Looks awesome (from this distance), looking closer i found minor problems that could be fixed by changing the UV's.
Heres an example of some UV's I detached to get rid of a black line, unfortunately I forgot to take a photo before I fixed it but there was an edge and it was black and looked bad, there was a few of these on the overall model I fixed them in  the same, by changing the vertexes.
Below is the fixed Version, YAY! Looks much better.


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