During a battle the army needs an overview of the battlefield.
First, commanders need to have insight in current and future
combat situations to make good strategic decisions. This is
referred to as command and control. Second, commanders need
to plan and evaluate possible movements of forces which is
called planning and shaping. Currently command and control
as well as planning and shaping are primarily accomplished
with paper maps and acetate overlays. Some data is entered
into a computer system where it can be analysed and used by a
battlefield visualisation system. New developments make it
possible to use digitalised information without the use of
manpower directly into a battlefield visualisation system called
Dragon (see Figure 5/ below).
The Dragon battlefield visualisation system uses a virtual
reality responsive workbench. This workbench provides a 3D
display with a tabletop environment in which battlefield
information can be used. This information includes a terrain map, entities that represent
different units (e.g. friendly, enemy, unknown and neutral),
obstructions, key points of the battlefield and other features.
Dragon receives feeds with the current status of the battlefield
like the number of units, their position, heading, speed and
damage and makes sure the situation stays up to date. Users of
Dragon can view the map in different angles and can query en
manipulate entities.
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