Seb Berkeley: Game Art & Design

Friday, 22 May 2015

First/ Sadly Final Render

Lots of improvements that could be made, background lighting, shadow intensity I would like to be more but still able to see the horses and textures.
Posted by Seb Berkeley at 07:03
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Game Art Year 1

  • ►  2013 (26)
    • ►  October (1)
    • ►  November (25)
  • ►  2014 (104)
    • ►  January (8)
    • ►  February (27)
    • ►  March (9)
    • ►  April (6)
    • ►  May (10)
    • ►  October (25)
    • ►  November (19)
  • ▼  2015 (92)
    • ►  January (26)
    • ►  February (33)
    • ►  March (8)
    • ►  April (10)
    • ▼  May (15)
      • PBR recap
      • Carousals! The Warm Glow
      • Dave McKean's Colour Scheme
      • Atmoaphere
      • Abondonded Circuses and Fairgrounds
      • The Hartford Circus Fire: The Day the Clowns Cried
      • False Perceptions
      • Technical Talk & Time Constraints
      • Creative Tangent: Four Horses of the Apocolypse
      • Spiral Pole
      • Sculpt Progression
      • Sculptor: April Young
      • First/ Sadly Final Render
      • Most Relevant Reference Books
      • Experiments In Unreal Editor

About Me

Seb Berkeley
View my complete profile
Simple theme. Powered by Blogger.