Seb Berkeley: Game Art & Design

Sunday, 3 May 2015

PBR recap

We had a tutorial with George in which he went over PBR with us how it works and how to use it, I found it very helpful and hope I can use it to the get the greatest results in my model. Below is three images that show a rough progression of a PBR process.
Inside of Unreal.
Posted by Seb Berkeley at 16:17
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      • PBR recap
      • Carousals! The Warm Glow
      • Dave McKean's Colour Scheme
      • Atmoaphere
      • Abondonded Circuses and Fairgrounds
      • The Hartford Circus Fire: The Day the Clowns Cried
      • False Perceptions
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      • Creative Tangent: Four Horses of the Apocolypse
      • Spiral Pole
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      • Sculptor: April Young
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      • Experiments In Unreal Editor

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