Tuesday 27 January 2015

Playing War: How the Military Uses Video Games

As the civilian population has quarantined itself from its own wars, from its countrymen and women who fight them, War Play’s efforts to explore the healing potential of games is commendable. Also commendable is how, in the book’s concluding chapter, Mead allows his narrative to unhinge. He at last confronts lingering and provocative questions. 

Riffing off the expression “all but war is simulation,” Mead considers weapons that are highly mediated, like Reaper and Predator drones piloted by soldiers using monitors and computer controls. As war itself turns to simulation, when buttons replace triggers and blades, and when killing is removed several orders from civilians and even from soldier-executioners, who is morally responsible for wrongful death or even “successful” “targeted strikes”? Who, in this surreal and oddly precise version of Ender’s Game, is ultimately culpable? When war becomes even more unseen, when it slides ever-more toward computerized management and best-guess threat assessment, will we be more disposed to wage it?

This selection is taken from The Atlantic website and is the conclusion of the article on Corey Mead's book War Play, I feel it had a really strong message and the last paragraph made me think and then worry a little for our future.

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