Tuesday 13 January 2015

What is Virtual Reality?

( Found at http://www.vrs.org.uk/ )
The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.

So what is virtual reality?

Answering "what is virtual reality" in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
The person wears a head-mounted display (HMD) or glasses which displays three-dimensional images as part of their experience. Some systems enable the person to experience additional sensory input, e.g. sound or video which contributes to their overall experience.

Multi-sensory experience

They are aided by various sensory stimuli such as sound, video and images which form part of most virtual reality environments. But many newer environments include touch or force feedback through a haptic device such as a ‘data glove’ which further enhances the experience.
Gaming is an obvious virtual reality application as are virtual worlds but there are a whole host of uses for virtual reality – some of which are more challenging or unusual than others.
There are many more uses of VR than first realised which range from academic research through to engineering, design, business, the arts and entertainment.
But irrespective of the use, virtual reality produces a set of data which is then used to develop new models, training methods, communication and interaction. In many ways the possibilities are endless.
The only stumbling blocks are time, costs and technological limitations. Virtual reality systems are expensive and time consuming to develop. Plus there are issues of ergonomics, specifically the need to design systems which are ‘user friendly’ and not likely to cause problems such as motion sickness. But if these problems are solved then there is an exciting future for virtual reality.

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