Sunday 12 October 2014

Fun Game Design Exercises

In these Exercises everyone in the group was each given a random card with words that would be our inspiration to come up with a concept for a game in the next ten mins. It was really fun but challenging it was a nice thing to start with after the holidays to get my brain working again. The words I was given and the concepts i came up with our below. I used sketch's to illustrate my concepts to the class.

Asteroid Tickler

Dodge on coming asteroids, risk getting close (tickling) them to collect valuable ores of their surface. Exchange ore for ship upgrades at the end of each level. If in need use ammo (rare) to destroy Asteroids that are in your way. At the end of each level would be a boss that would pop out of different holes of an ore rich asteroid, to beat him you would have play a kind of mini wack-a-mole game. Tilt left & right to go left and right, and forward and back to go up and down.

Wormhole Maker (kids game IOS d pad control)
Your a worm and have just escaped an apple, A very angry and determined man is after you for ruining his fruity snack. Dig your worm hole faster than the man digs after you. Avoid obstacles that will slow you down such as stones, skulls & lava. Gobble down ants to increase your speed. Different layers e.g. clay, igneous rock, etc may take longer to go through. Educational values = the further you go, the more you learn from victorians, vikings and velociraptors.

Pink Llama Canyon (tap to jump, tilt to move IOS)
Your the only pink llama in the herd and have been outcast to the edge of the canyon to your doom. Your peril awakens legendary cloud powers within, which you must use to reach high up in the sky where the other cloud llamas live. Jump up the clouds and avoid vultures, collect rainbow bands to make different clouds e.g blue = bouncy, red = move up and down. Avoid black clouds they may fall.

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