Wednesday 8 October 2014

Term Aims

This Unit will focus on
❏ Game design theory & communication
Design Elements and Communication (W1)
❏ Roles in practice (W5)
❏ Visual Design (W2)
❏ Iteration & polish of a design
❏ MVP (W3)
❏ Lean development (W3)
❏ Game Analysis
❏ Prototyping
❏ Paper prototyping (W3)
❏ Unity (W4)
❏ Intro to programming (W4)
Change in Submission Elements
❏ Journal - Documentation of your research and practical work
❏ MVP GDD - A high quality, refined and polished game design document
❏ Prototypes - Game files, images or videos of your prototypes
❏ Evaluation - A 500 word evaluation of your work throughout the unit

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