Saturday 25 October 2014

Game Analysis (Nature Treks, Alz, Ether One)

Nature Treks:
Audience: Those looking for an interactive experience, that promotes relaxation, mood stability and aids sleep.
Genre: A non competitive first person adventure.
Platform: Found as an online game
Themes: Calm, Colours,Tranquility, beautiful rich forest environment

Relationship to your game / reason for playing: I wanted to see how good an online first person could look and feel. The lighting effects looked interesting.

In this game you adventure through a beautiful calming forest environment, the only goal is
to collect these coloured lights which fill up your petal wheel. When you collect a colour, a
wave of coloured mist creeps through the environment, this is something I would like to
achieve in my game. 

ALZ
Audience: Those looking for more of an emotional response/ experience
Genre: Side-scrolling Experiential Adventure Game 
Platform: Flash Player
Themes: Dementia, specifically Alzheimers & what its like for those who suffer from it. 
Relationship to your game / reason for playing: To look how other game designers show a change in perception, different perceptions. To see how they show what its like to go about your day with gaps in your memory.
❏Where/ When is it set? In every day life eg at home, the park, town.
❏Are you interested in your surrounding? Yes, they are essential to the game. You walk through and press space on distinguishable objects such as black box's which are in constant glitch. You bump into the box a couple of times. The game is mostly all a teal character apart from your pink head and specific objects that glitch to pink, such as a tree and mannequin  and the black box. Near the end you glitch through all the places you have been quickly and appear back at the start, at home. Where the Black box glitches to pink and then to the shape of your wife. The realisation that this thing you have been seeing throughout the game not knowing why or what its there for, is your wife is heartbreaking. Here are the last few lines of the game, which give you the realisation of what is going on, and how hard it must be for not only those who suffer from it but there loved ones too.
"Honey we can get through this"
"A large... something, not sure what its for"
"I will always be here for you" 
"What was it for"
"We'll go to the doctors today for another scan"
"Why is it even here"
"Please don't go out by yourself again"
"It seems familiar somehow"
"I Love You Dear"



❏What others said about it
"A message that is immensely powerful as it is immensely creative"

"It doesn't take over the top work to send a powerful message"

I went on to find another game about dementia, called Ether One. The idea is that you're a
'Restorer', who uses a special chair to enter the mind of a dementia patient called Jean and
cut the problem out at its source. I looked in to this a bit but it did not interest me that much apart from the initial plot which I mentioned, once inside the persons head its more of an adventure and puzzle based game from what i can tell.

No comments:

Post a Comment