Friday 17 October 2014

Looking Into Rogue Legacy

Unfortunately I haven't been able to play this game called Rogue Legacy which is probably for the best as its meant to be very addictive and I have lots of work to do, however I have researched and heard about it of my Tutor. As I am planning on doing a first person game I was not expecting to be inspired by a 2D side scroller, such as this, but this is not your usual side scroller.  
(from Wiki) The goal of Rogue Legacy is to explore a randomly generated dungeon, defeat four bosses in each of the four unique environments of the dungeon, and then defeat the final boss. Characters have the default ability to jump and slash with their sword, along with secondary abilities, such as magic attacks, which use mana.
Whenever a character dies as a result of losing all of their HP, control will transfer over to one of three randomly generated heirs, each with their own unique characteristics and abilities. Such genetic peculiarities include color-blindness (in which the game is presented in black and white), ADHD (in which the player moves faster) and dwarfism (in which the character is short and can fit into small gaps).
Gold found while exploring the castle is passed onto that character's heir and can be used to improve the abilities of any successive heirs. Spending gold on the manor, which appears after a new heir is chosen, can increase stats, such as health and mana, and unlock and upgrade new classes that may be carried by one of the heirs. These include mages, which can use more advanced spells, warriors, who have higher strength, and assassins, who can use various stealth techniques and perform critical hits.
Well the way its not an ordinary side scroller is the fact that when you die, you get to choose from three randomly generated heirs of which may have beneficial and negative traits. The gold collected before death is passed on to the heir and can be used to increase stats.
The great Picasso said "good artists copy but great artists steal", because every artist is influenced by the works that have preceded them. So when I say i plan to steal the initial idea don't judge. I plan to use the idea that after dying in the game you are replaced with a character but who has different and abilities. 
I like the idea that in Lucidity, when you are beaten in battle you come back to the last checkpoint but have a different set of abilities that our randomly generated that may or may not help you get past the obstacle this time, as in dreams I often have different powers which I imagine in order to pass obstacles. Ill have it so there are a few unique abilities you can only have through random generation after death and a number of which you collect and can always equip. The idea of the colour blindness in a game as well interest me, maybe sometime the colours would all change when coming back to life, by using filters. Perhaps I could have mixed traits in which you have a negative such as asthma (as i often find it hard to breath when dreaming to intensely) mixed with a more positive trait than usual such as anti-gravity for you or your enemies. 

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