Seb Berkeley: Game Art & Design

Friday, 24 October 2014

lean development

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Posted by Seb Berkeley at 10:59
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Game Art Year 1

  • ►  2013 (26)
    • ►  October (1)
    • ►  November (25)
  • ▼  2014 (104)
    • ►  January (8)
    • ►  February (27)
    • ►  March (9)
    • ►  April (6)
    • ►  May (10)
    • ▼  October (25)
      • BA4: Project Brief
      • Term Aims
      • Initial Game Ideas
      • Fun Game Design Exercises
      • C.S. Maps
      • Play Testing Week 1
      • More Map Research
      • Narcolepsy Themed Game (Exploring Deeper Meanings ...
      • Train (or How I Dumped Electricity and Learned to ...
      • Final Game Idea: First Draft
      • I LOVE THESE! Yao Yao
      • Environment/ Feeling Mood Board
      • Enviroment, Colour & Tone Moodboard
      • Enviroment, Colour and Tone Mood Board
      • Other Games Style Mood Board
      • Looking Into Rogue Legacy
      • Colour Theme Mood Board
      • How is Narrative Design Accomplished? Game Review:...
      • Dreamtime: Aboriginal Culture
      • Design Questions
      • lean development
      • Contextual Studies: Affordances, Signifiers, and C...
      • Game Analysis (Nature Treks, Alz, Ether One)
      • Game Research - Far Cry 3
      • Our Game Pitch Presentation: LUCID
    • ►  November (19)
  • ►  2015 (92)
    • ►  January (26)
    • ►  February (33)
    • ►  March (8)
    • ►  April (10)
    • ►  May (15)

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